I’m in, for the very first time.
It’s LD #27, right? I’m still a bit fuzzy on rules. Libraries are not allowed, but a package like Unity is? I’m thinking I’ll use the opportunity to familiarize myself with XNA or MonoGame. Probably...
View ArticleTimelapse woes
Okay. So, I’m using CamStudio to record the process, which isn’t bad, but I seem to have a bad habit of hitting esc when the save file dialog pops up. I’ve lost at least 3 hours worth of material...
View ArticleSaturday done
I have some technical problems, so I’m hoping I’ll make it. I was actually hoping I would be doing mostly content-creation at this point. I got into a nice rhythm with the screen recording thing, too....
View ArticleLD #27 Saturday’s Timelapse
I do these partially for my own enjoyment, but still, sharing… Had some recording issues and missing about the first three hours. Still, definitely long enough.
View ArticleI didn’t know there was a submit hour. // Sunday’s Timelapse
Well… Ugh. I could have worked on the performance a bit more. Code leaks somewhere. Not that much of a learning experience really. Still, interesting. I’m happy I had time to put in an intro screen, as...
View ArticlePost-compo, pre-postmortem.
My entry, for the record: http://www.ludumdare.com/compo/ludum-dare-27/&uid=25313 I just had to rewrite the engine. I mean, it was much slower than it should have been., making the game unplayable...
View Article10 Seconds to Disaster Postmortem.
When the time came, and the theme was set, I was initially dismayed. It was … not one of my favourites. Oh well. Fortunately, I knew I needed some things working in XNA, regardless of what I did, so I...
View ArticleParticipating in something
I really want to do MiniLD #45. I set up Devkit Advance, and dug the internet for some tutorials. But, I haven’t even gotten started yet, and I presume I only have two more days. Oh well. Also, I...
View ArticleI’m in, Ludum Dare the 28th.
I thought I’d make a note, to be polite, and to commit to doing this thing. This time, I will be using HaxePunk, and targeting flash, so more people have a chance to play. I’ll also be more heavily...
View ArticleProgress, of sorts.
Okay, after some technical difficulties I got everything working. Really, if I didn’t want the ease of flash distribution for this, I would have preferred working with something I knew better than the...
View ArticleCompo failure seems imminent.
I haven’t been feeling too well today, which is a nice excuse. Biggest problem has been the lack of a strong concept. Still, I’ve gotten some interesting things done… I think. I might be able to make...
View ArticleCompo Failure. I guess I’m Jammin’ then?
I mean, what else would I do? Give up? Hah! Regarding timelapse capturing, I ended up dithering on the capture rate quite a bit. Today ’til time ran out will be up at youtube. I’ll probably record some...
View ArticleJam Done. Last Timelapse.
https://www.youtube.com/watch?v=FeyUwpqyQEI It’s barely a game, but it is one. End movie is gobbledygook, I just wanted to check if I could do a cinematic scene. The tiles aren’t that awful, and...
View ArticleNote of my Participation
Synchronicity! I need to learn Cocos2d-x this weekend anyway. Will probably chronolapse. Unsure if I will stream to Twitch.tv.
View ArticleGood morning!
I made a choice between “starting on time” and “getting enough sleep.” Sleep won, as it often does. I do wish I’d been up to get the theme percolating in my mind earlier, though. So, ancient...
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